Types of NFTs in SA World

There are two types of NFTs in SA World: Core-fused NFT and Non-core NFT.

Non-core NFT

Non-core NFTs, also known as Utility NFTs, are NFTs that are independent of NFT Cores and other mechanisms related to the NFT framework in the SA World ecosystem. They are created based on events or at the game issuer's discretion, often serving purposes such as vouchers, tickets, or promotional items. Non-core NFTs do not necessarily play a significant role in the game and are typically used for advertising, special events, or purposes other than the core gaming experience.

Core-fused NFT

Core-fused NFTs, or NFTs containing NFT cores, are types of NFTs created by combining NFT Cores (fundamental and crucial parts of NFTs) with specific resources required for each game within the SA World. These NFTs can be used to complete missions in the game, generate in-game currency, or provide power and additional benefits to players.

When created, Core-fused NFT requires the following:

  • An NFT Core of a specific length (A)

  • A tax fee (paid in SAE and currency of the residing Type I game)

  • Tear and wear function: Each core-fused NFT, when created, will be configured with a Tear and wear function, determining the quality decay behavior of this Core-fused NFT every time it is used. When the Tear & Wear function equals 0, the owner of this NFT will have to repair the NFT to continue using it.

Core-fused NFTs includes two main types: Supplement and Primary NFTs

  1. Supplement NFT (S-NFT)

S-NFTs are NFTs in Type I games used to enhance players’ capabilities. Owning S-NFTs does not allow players to generate currencies within Type I games.

  1. Primary NFT (P-NFT)

P-NFTs are key economic suppliers within Type I games. Players can use P-NFTs to generate in-game currencies within Type I games (such as ASG).

In Type I games, the creation of new P-NFTs must strictly follow pre-defined rules regarding permitted supply thresholds as below:

  • P-NFT Supply Thresholds in Type I Games

To maintain economic stability in Type I games, supply thresholds, called Ni, are proposed to help control the NFT supply.

  • Nmax: Nmax represents a Type I game's NFT supply equilibrium threshold. New P-NFTs cannot be created in Type I games (or, in some cases, will be very costly to do so) if the current supply (NC) surpasses this. The Nmax is determined based on the number of player accounts in the game and the average demand per account, multiplied by a predefined factor. The Nmax value will always vary according to the number of players in the game.

  • Ngenesis: Ngenesis represents the supply limit within which publishers of Type I games can offer initial NFTs to users

  • Nn: Nn are thresholds between Ngenesis and Nmax where each time the NC surpasses these thresholds, players will have to pay more fees to create new P-NFTs in the game

  • NMAX and NGENESIS are calculated based on each Type I game's proposed number of True Owners. Actual Owners are the only players given the ability to generate in-game currency in a Type I game.

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