SA World Whitepaper
WebsiteXDiscordTelegram
  • Overview
    • What is SA World?
    • SA World’s Value Proposition
  • Concepts
    • Citizen
    • Guilds
    • Application (App)
    • Entropy and Active Point (AP)
    • Elementary Particles (EP)
    • NFT Core
  • NFT
    • Types of NFTs in SA World
    • Bridging Primary NFTs between games
    • Tear and Wear Core-fused NFTs' Tear and Wear Status
    • Pricing Core-fused NFTs that have been used N times
    • SA World NFT Mechanics Frameworks
      • Token-Reserve NFT Model
      • Elemental Particle NFT Model
      • NFT-core Model
      • Inflation Balancing Mechanism
  • Roadmap
  • The ecosystem's economics and benefits to all parties
    • SA World's revenue source
    • Economic benefits for related parties
  • The Political Body of SA World
    • The Highest Council
    • The Lower Council
    • PageFinance Council
    • Development Unit
  • Explore the SA World Ecosystem
    • Overview
    • Game Applications
    • Utility Applications
      • SA Assistant (SAAS)
      • SA Account
      • PlayCiti
      • Evi Store
      • Flexi Hub
      • NFT Sequencer
      • EP Charger
      • Guild Maker
      • Ads Distributor
    • Service Applications
      • Decentralized exchange (DEX)
      • Marketplace
      • Wallet
      • Explorer
  • Build with SA World
    • SDK for Games
    • Cocos (Ready)
    • Unity
  • SDK for App
  • 🌟Product Suite
    • Harvest Heist
      • Getting Started
      • Game
      • Quests
      • Wallet
      • Referral System
      • Account
      • Reward
      • FAQs
      • Policy
    • Ambassador Program
      • Program Overview
      • Points and Engagement Guidelines
      • SA World Ambassador Rules
  • 🚀TOKEN
    • Overview
    • Tokenomics
    • Utilities
  • 🔗TRUSTED LINKS
    • Contract Address
    • Social Media & Community
Powered by GitBook
On this page
  • General Guideline:
  • Game Features:
  • Bag
  • Spin
  • Shop
  • Merchant Center
  • Mailbox
  • Leaderboard
  • Important Notes:
  1. Product Suite
  2. Harvest Heist

Game

You're in the Central Farm. Cultivate your crops to battle it out for a prize pool of 6M $SAE and 70% of project revenue.

PreviousGetting StartedNextQuests

Last updated 11 months ago

General Guideline:

1. Plant your favorite seeds after purchasing them with GEM.

2. Level up your crops and expedite growth by purchasing additional resources like water and shields in ASG or obtaining them through the Spin.

3. Harvest resources from your garden and store them until ripe.

4. Unlock ripe fruits for rewards such as SAE, ASG, and more.

Three ways to get GEM:

  • Exchange ASG for GEM at a 1:1 ratio.

Game Features:

Bag

Containing:

Seed - plant's unit of reproduction

Fruit - result you take from your crops

Items - necessary tools for your good planting

Spin

Free to spin for the game assets, supporting you in planting.

Shop

Buy game assets with $ASG and GEM to cultivate your crops.

Merchant Center

This new feature allows farmers to exchange their harvested fruits for $SAE and $ASG. Unlike V1.0, now you have more than 1 choice, keeping them open or selling them for someone who needs them.

This center will be open only after the season ends and last for 3 days. The unclaimed rewards inside the fruits will be automatically added to the reward pool of the current season.

Mailbox

A new feature that helps deliver the latest notification to the players. All your activities will be recorded in the mail thread.

Leaderboard

Here you can check the highest rankings based on their holdings.

Important Notes:

- The water tank holds a maximum of 20 drops, purchasable with GEM or obtained through the Spin.

- One water drop is replenished every 5 minutes, up to a maximum of 20.

- Each tree yields 3 fruits. Fruits can be opened for rewards starting from the end of each season. Users will have 3 days to open fruits to claim rewards. Unclaimed rewards will be added to the rewards for the next season.

Earn GEM in .

Use in Harvest Heist (1 spin per 3 minutes).

🌟
Quests
Spin